Draknek New Voices Puzzle Grant

The Draknek New Voices Puzzle Grant is a grant opportunity for game developers from traditionally underrepresented groups and backgrounds who are interested in designing and developing puzzle games.

Applications are currently closed, but sign up here to be notified about future opportunities:


2022 Selections

ISLAND_NAME_HERE

Jiheh Ritterling, Spicy Rice Cake Studio
@islandnamehere

ISLAND_NAME_HERE
Steam / Website / Trailer

Jiheh is a solo dev working on “ISLAND_NAME_HERE”, a puzzle adventure about a game designer making a tropical island.

Lost Twins II

Urooj Iqbal, Playdew
@playd3w

Lost Twins II
Steam / Website / Trailer

Urooj is part of the team of Pakistani devs working on “Lost Twins II”, an immersive puzzle-platformer with lush visuals and elegant problem solving.

Castle of Glas

Arka Tu, Queensguard Games
@queensguard_

Castle of Glas
Cartomancy Anthology / Website / Trailer

Arka’s team made plant-themed puzzle game “Castle of Glas” for the Cartomancy Anthology, and are planning to use this funding to develop a sequel.

AiliA

Runyu Zhong, Icetoad Studio
@AiliAGame

AiliA
Demo / Website / Trailer

Runyu is part of a team of 3 creating “AiliA”, an emotional narrative puzzler focusing on themes of grief and acceptance.

Paquerette Down the Bunburrows

Lenophie, Bunstack
@bunstackgames

Paquerette Down the Bunburrows
Steam

Bunstack are developing “Paquerette Down the Bunburrows”, a pathfinding game about capturing bunnies.

DokiToki: Time Slows Down When You're In Love

Youssef Tobah, Flip Alive Games
@FlipAliveGames

DokiToki: Time Slows Down When You're In Love
Steam / Website / Trailer

A US based team making the visual novel / puzzle game mashup “DokiToki: Time Slows Down When You're In Love”.

Catacomb Creeper: Re-Vined Edition

Breogán Hackett, Blindbug Interactive
@BlindbugInt

Catacomb Creeper: Re-Vined Edition
Indiepocalypse 27

An Irish studio making the plant-growing puzzle adventure “Catacomb Creeper: Re-Vined Edition”, available as part of Indiepocalypse 27.

Timeclone

Rowan Wood
@rowanqueue

Timeclone
itch.io / Website

Rowan is an accomplished solo dev, having previously released the abstract puzzler “yarne”. Their next project is a mind-bending puzzler called “Timeclone”.

Cutting Edge

Ryo Kurama, Notan
@NotaninArt

Cutting Edge
itch.io

Based in Japan, Notan is making “Cutting Edge” (working title), a puzzle game about digging holes.

On the Perils of Parrots

Glen Henry, Spritewrench
@SpriteWrench

On the Perils of Parrots
Steam / Website

A one man micro-studio based in Kingston, Jamaica, making the narrative puzzle experience “On the Perils of Parrots”.

Konkan Coast Pirate Solutions

Samarth Hattangady, Chapliboy
@chapliboy

Konkan Coast Pirate Solutions
Steam / Trailer

A solo dev from India making “Konkan Coast Pirate Solutions”, a puzzle game about helping pirates accomplish their pirate goals.

Hackshot

Mohammed Al Najjar, RD interactive
@RobotDragonInt

Hackshot
Steam / Trailer

Mohammed is a solo dev based in the Middle East. His project “Hackshot” is a twisted puzzle take on artillery games.


About the grant

How to apply

Applications have now closed.

Application Deadline

The Application Deadline is 23:59 PST Sunday 3rd July 2022.

We expect to make decisions by Friday 12th August. If we have to extend this timeline, we will inform all applicants.

Who’s eligible

These grants are intended to support creators who are under-invested-in within today’s game industry or who do not receive much support from the existing structures. If any of the following descriptions apply to you, you are eligible.

  • Indigenous, First Nations, etc. peoples
  • Person of Color
  • English is not your first language
  • Trans/non-binary/gender non-conforming
  • Disabled, neurodiverse, or mental health issues
  • Woman
  • Not from North America, Europe or another western nation
  • Jewish, Muslim, and non-Abrahamic faiths
  • LGBTQIA

This list is not exhaustive. If you feel like your identity and/or culture are not supported or are underrepresented in gaming, then you are eligible.

What do you consider to be a puzzle game?
Any videogame which is primarily about thinking/logical reasoning — and not primarily challenging due to execution/timing elements — is likely to be a good fit for what we're looking for. If in doubt, please apply.
What is the grant offering?
In its first year, the Draknek New Voices Puzzle Grant is offering 3-4 grants of $20,000 USD and 8-12 grants of $5,000 USD. We are also offering, in partnership with Astra Fund, multiple opportunities for mentorship throughout the next year, as well as advice for next steps.
Does Draknek & Friends or Astra Fund have a stake in what I produce?
You own what you make with this grant. We seek no rights to the resulting games and there are no strings attached. You can release your game commercially or non-commercially. We do not care what platform you build your game for (PC, console, mobile, etc.), or what the revenue model is if the game is commercial.
What can people spend the grant money on?
Anything — from development tools to rent for your home, the grant money is intended to help people interested in creating puzzle games in whatever way makes sense for the individual.
I’m part of a team. Can we apply?
Please choose one individual to apply on behalf of a team. You should talk about your team on the application form and cover your respective roles.
Where is the money coming from?
Draknek has put aside $60k USD from profits of its games, which is being matched by $60k USD from Astra Fund (distributed by Games for Change), for a total of either four $20k grants and eight $5k grants, or three $20k grants and twelve $5k grants.
Why are we offering this?

We love puzzle games, and see that the community of people who play and love great puzzle games is full of people from a wide range of backgrounds. However, the people making the most successful puzzle games and getting funding to make the next great puzzle games are noticeably less diverse – even less so than video games more broadly.

We hope that these grants can be a small part of the work of changing that and help more people from underrepresented backgrounds to thrive in this space, and to create experiences that no one else would have.

Is this money intended as a game budget?
No. While $5k to $20k USD can go quite far in certain parts of the world, this is not intended to be a budget for a full game, which is usually quite a bit larger. This money is intended to help you in whatever way makes the most sense for you. If selected, we do not expect you to change the scope or ambition of anything you’re working on.
Is this connected to the Astra Fellowship Grant?
We are working with Astra Fund to take advantage of similar mentorship/support structures available for Astra Fellows, but this grant has its own selection committee and process. It is a smaller amount of money but does not expect you to work full-time. We hope that this grant will set people up in a strong position to apply for an Astra Fellowship.
Is this connected to the 2018 Thekla Puzzle Grant?
Draknek’s creative director Alan Hazelden helped organize the 2018 Thekla Puzzle Grant and was on the selection committee. We have reused some of the language from that FAQ, but there is otherwise no connection.
Any other questions?
Contact us at grants@draknek.org.